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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
Languages
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
Author Profile Icon Stephen Whittle
Stephen Whittle
William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Toc

Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Controlling widget appearance with Styles

So far in this chapter, we've been creating UI elements that use the default visual representation. This recipe shows you how to create a Style in C++ that can be used as a common look and feel across your whole project.

How to do it...

  1. Create a new class for your project by using the Add C++ Class wizard and selecting None as your parent class:
  1. Under the name option, use CookbookStyle and click on the Create Class button:
  1. Replace the code in the CookbookStyle.h file with the following code:
#pragma once
#include "SlateBasics.h"
#include "SlateExtras.h"

class FCookbookStyle
{
public:
static void Initialize();
static void Shutdown();
static void...
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