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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Being pragmatic

Performing research tasks may be unworkable at first because of the lack of resources or budget. However, some of the proposed processes can be carried out without investing a large amount of resources.

Without knowing the problem well, it is very difficult to provide an adequate solution. If it is not possible to perform a detailed study of the tasks for which we will provide solutions, try to analyze the behavior of a small group of users. A fieldwork vision is always fruitful and helps us understand the way the user thinks, avoiding solutions that, while they may be effective, are not suitable for the specific environment of your users.

A competition study will be very useful for all departments besides the design department. It will give us an interesting insight into the effectiveness of certain types of solutions and helps us place ourselves in the market...

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