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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Teleportation

In this section, we'll go through the main Events and Functions used in the teleportation. The next screenshot of the VR template shows when the teleport is active:

Teleportation starts when the player triggers the TeleportLeft or TeleportRight Events by pressing the thumbstick of the Motion Controller. These Events are implemented in the MotionControllerPawn Blueprint. The next screenshot shows the TeleportLeft Event. When it is Pressed, it activates the teleporter arc of Left Controller, and disables the teleporter arc of Right Controller, because only one can be active. The player points to the desired location, and when they release the thumbstick, the Execute Teleportation Event of MotionControllerPawn is called to perform the camera effect and teleport the player:

In the Activate Teleporter Function of the BP_MotionController Blueprint, the Boolean variables...

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