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Deep Reinforcement Learning with Python

You're reading from   Deep Reinforcement Learning with Python Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210686
Length 760 pages
Edition 2nd Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Toc

Table of Contents (22) Chapters Close

Preface 1. Fundamentals of Reinforcement Learning 2. A Guide to the Gym Toolkit FREE CHAPTER 3. The Bellman Equation and Dynamic Programming 4. Monte Carlo Methods 5. Understanding Temporal Difference Learning 6. Case Study – The MAB Problem 7. Deep Learning Foundations 8. A Primer on TensorFlow 9. Deep Q Network and Its Variants 10. Policy Gradient Method 11. Actor-Critic Methods – A2C and A3C 12. Learning DDPG, TD3, and SAC 13. TRPO, PPO, and ACKTR Methods 14. Distributional Reinforcement Learning 15. Imitation Learning and Inverse RL 16. Deep Reinforcement Learning with Stable Baselines 17. Reinforcement Learning Frontiers 18. Other Books You May Enjoy
19. Index
Appendix 1 – Reinforcement Learning Algorithms 1. Appendix 2 – Assessments

Deep Deterministic Policy Gradient

The algorithm for Deep Deterministic Policy Gradient (DDPG) is given as follows:

  1. Initialize the main critic network parameter and main actor network parameter
  2. Initialize the target critic network parameter by just copying the main critic network parameter
  3. Initialize the target actor network parameter by just copying the main actor network parameter .
  4. Initialize the replay buffer
  5. For N number of episodes, repeat steps 6 to 7
  6. Initialize an Ornstein-Uhlenbeck random process for action space exploration
  7. For each step in the episode, that is, for t = 0, . . ., T – 1:
    1. Select action a based on the policy and exploration noise, that is,
    2. Perform the selected action a, move to the next state and get the reward r, and store this transition information in the replay buffer
    3. Randomly sample a minibatch of K transitions from the replay buffer
    4. Compute the target...
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