Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Flutter Cookbook

You're reading from   Flutter Cookbook Over 100 proven techniques and solutions for app development with Flutter 2.2 and Dart

Arrow left icon
Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781838823382
Length 646 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
Brian Kayfitz Brian Kayfitz
Author Profile Icon Brian Kayfitz
Brian Kayfitz
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with Flutter 2. Dart: A Language You Already Know FREE CHAPTER 3. Introduction to Widgets 4. Mastering Layout and Taming the Widget Tree 5. Adding Interactivity and Navigation to Your App 6. Basic State Management 7. The Future is Now: Introduction to Asynchronous Programming 8. Data Persistence and Communicating with the Internet 9. Advanced State Management with Streams 10. Using Flutter Packages 11. Adding Animations to Your App 12. Using Firebase 13. Machine Learning with Firebase ML Kit 14. Distributing Your Mobile App 15. Flutter Web and Desktop 16. About Packt

How to do it...

Let's get started with our first Dart project. We will start from a blank canvas:

  1. Open main.dart and delete everything. At this point, the file should be completely empty. Now, let's add the main function, which is the entry point for every Dart program:
main() {
variablePlayground();
}
  1. This code won't compile yet because we haven't defined that variablePlayground function. This function will be a hub for all the different examples in this recipe:
void variablePlayground() {
basicTypes();
untypedVariables();
typeInterpolation();
immutableVariables();
}

We added the void keyword in front of this function, which is the same as saying that this function returns nothing.

  1. Now, let's implement the first example. In this method, all these variables are mutable; they can change once they've been defined:
void basicTypes() {
int four = 4;
double pi = 3.14;
num someNumber = 24601;
bool yes = true;
bool no = false;
int nothing;

print(four);
print(pi);
print(someNumber);
print(yes);
print(no);
print(nothing == null);
}

The syntax for declaring a mutable variable should look very similar to other programming languages. First, you declare the type and then the name of the variable. You can optionally supply a value for the variable after the assignment operator. If you don't supply a value, that variable will be set to null.

  1. Dart has a special type called dynamic, which is a sort of "get out of jail free" card from the type system. You can annotate your variables with this keyword to imply that the variable can be anything. It is useful in some cases, but for the most part, it should be avoided:
void untypedVariables() {
dynamic something = 14.2;
print(something.runtimeType); //outputs 'double'
}
  1. Dart can also infer types with the var keyword. var is not the same as dynamic. Once a value has been assigned to the variable, Dart will remember the type and it cannot be changed later. The values, however, are still mutable:
void typeInterpolation() {
var anInteger = 15;
var aDouble = 27.6;
var aBoolean = false;

print(anInteger.runtimeType);
print(anInteger);

print(aDouble.runtimeType);
print(aDouble);

print(aBoolean.runtimeType);
print(aBoolean);
}
  1. Finally, we have our immutable variables. Dart has two keywords that can be used to indicate immutability  final and const

The main difference between final and const is that const must be determined at compile time; for example, you cannot have const containing DateTime.now() since the current date and time can only be determined at runtime, not at compile time. See the How it works... section of this recipe for more details.
  1. Add the following function to the main.dart file:
void immutableVariables() {
final int immutableInteger = 5;
final double immutableDouble = 0.015;

// Type annotation is optional
final interpolatedInteger = 10;
final interpolatedDouble = 72.8;

print(interpolatedInteger);
print(interpolatedDouble);

const aFullySealedVariable = true;
print(aFullySealedVariable);
}
You have been reading a chapter from
Flutter Cookbook
Published in: Jun 2021
Publisher: Packt
ISBN-13: 9781838823382
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image