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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Activity loops

Game designers use the activity loops of Motivations, Action, and Feedback. This holds people accountable for an action. Instead of just asking people to create and upload an avatar and hoping they would do it, you could incorporate this in a series of activities. Set up a forum and make a post to invite people to reply with a Hello message. Each person has to select another learner's name to view their profile, and then rate each other's avatars by rating the forum post out of 3. First, let them rate your avatar so that they know how this works.

This completes the activity loop as you have provided them with three things: motivation to participate, a clearly defined action, and peer-generated feedback.

Activity loops

Figure 2.5: Every action can be mapped to multiple motivations

To set up a forum in a Moodle course, you need to add an activity as follows:

  1. In your test course, turn on the editing mode using the button on the top-right corner.
    Activity loops

    Figure 2.6: Turn on editing to allow teachers...

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