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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

UI

Now that the ball is on the course, you need a way to aim and hit the ball. There are a number of possible control schemes for a game of this type. For this project, you'll use a two-step process:

  1. Aim: An arrow will appear swinging back and forth. Clicking the mouse button will set the aim direction to the arrow's.
  2. Shoot: A power bar will move up and down on the screen. Clicking the mouse will set the power and launch the ball.

Aiming arrow

Drawing an object in 3D is not as easy as it is in 2D. In many cases, you'll have to switch to a 3D modeling program such as Blender to create your game's objects. However, in this case Godot's primitives have you covered; to make an arrow, you just need two...

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