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Learn C# Programming

You're reading from   Learn C# Programming A guide to building a solid foundation in C# language for writing efficient programs

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781789805864
Length 636 pages
Edition 1st Edition
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Authors (4):
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Raffaele Rialdi Raffaele Rialdi
Author Profile Icon Raffaele Rialdi
Raffaele Rialdi
Ankit Sharma Ankit Sharma
Author Profile Icon Ankit Sharma
Ankit Sharma
Prakash Tripathi Prakash Tripathi
Author Profile Icon Prakash Tripathi
Prakash Tripathi
Marius Bancila Marius Bancila
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Marius Bancila
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1: Starting with the Building Blocks of C# 2. Chapter 2: Data Types and Operators FREE CHAPTER 3. Chapter 3: Control Statements and Exceptions 4. Chapter 4: Understanding the Various User-Defined Types 5. Chapter 5: Object-Oriented Programming in C# 6. Chapter 6: Generics 7. Chapter 7: Collections 8. Chapter 8: Advanced Topics 9. Chapter 9: Resource Management 10. Chapter 10: Lambdas, LINQ, and Functional Programming 11. Chapter 11: Reflection and Dynamic Programming 12. Chapter 12: Multithreading and Asynchronous Programming 13. Chapter 13: Files, Streams, and Serialization 14. Chapter 14: Error Handling 15. Chapter 15: New Features of C# 8 16. Chapter 16: C# in Action with .NET Core 3 17. Chapter 17: Unit Testing 18. Assessments 19. Other Books You May Enjoy

What this book covers

Chapter 1, Starting with the Building Blocks of C#, gives an introduction to the language, its history, and its relationship with the Common Language Infrastructure and .NET Framework, as well as providing an introduction to the family of .NET frameworks used today. At the end, you learn about assemblies, how to create a project in Visual Studio, and how to write a Hello World program in C#.

Chapter 2, Data Types and Operators, walks you through the basic elements of the language, including the built-in data types, variables and constants, reference, and value types, nullable types, and array types, as well as type conversions and built-in operators.

Chapter 3, Control Statements and Exceptions, looks in depth at how to write selection statements and loops and briefly at working with exceptions.

Chapter 4, Understanding the Various User-Defined Types, provides information about classes, fields, properties, methods, constructors, how to pass arguments to methods, what access modifiers are, and other aspects related to classes. Toward the end, you will learn about structures and how they compare to classes, as well as enumerations.

Chapter 5, Object-Oriented Programming in C#, continues on the foundation built with the previous chapter and teaches you the core pillars of object-oriented programming and how you achieve them using C# language features such as interfaces, virtual members, method overloading, and others.

Chapter 6, Generics, covers all the aspects of generic programming in C# and teaches you how to write generic types and methods and use constraints for type parameters.

Chapter 7, Collections, provides a walk-through of the generic collections from the .NET base class library that you typically use when writing C# programs. The chapter ends with an overview of the concurrent collections used in multithreading scenarios.

Chapter 8, Advanced Topics, contains a variety of more advanced features, such as delegates and events, tuples, extension methods, pattern matching, and regular expressions.

Chapter 9, Resource Management, explains how the garbage collector works and how you should handle resources deterministically. Also, in this chapter, you learn how to make system or, in general, native API calls with Platform Invocation Services, as well as how to write unsafe code.

Chapter 10, Lambdas, LINQ, and Functional Programming, provides an overview of functional programming concepts and details pertaining to lambda expressions in C#. You learn how to uniformly query various data sources using Language Integrated Query (or LINQ). At the end of the chapter, we cover several typical functional programming concepts: partial function application, currying, closures, monoids, and monads and how they work in C#.

Chapter 11, Reflection and Dynamic Programming, teaches you what reflection services are and how they can be used to write extensible applications, how to dynamically load assemblies and execute code, how to use attributes, and how to use the Dynamic Language Runtime and the dynamic type to interop with dynamic languages.

Chapter 12, Multithreading and Asynchronous Programming, provides an in-depth look at threads, tasks, and synchronization mechanisms and uncovers the details of the async-await pattern for writing asynchronous programs in C#.

Chapter 13, Files, Streams, and Serialization, explains how to work with paths, files, and directories, and how to use streams for reading and writing data from and to a variety of storage options, such as files and memory. In the second part of the chapter, you will learn about data serialization with XML and JSON.

Chapter 14, Error Handling, builds on the concepts concerning exception handling introduced in Chapter 3, Control Statements and Exceptions, and teaches you the inner workings of exceptions and how exception handling differs from error handling. You will learn valuable information about debugging and monitoring as well as best practices for working with exceptions.

Chapter 15, New Features of C# 8, covers in detail all the new language features introduced in C# 8, including nullable reference types, async streams, ranges and indices, pattern matching, and default implementations of interface members.

Chapter 16, C# in Action with .NET Core 3, teaches you about using the .NET CLI for building .NET Core applications, how you can target and develop for Linux, what .NET Standard is and how it can help application design, how to consume NuGet packages, and how you can migrate .NET Framework applications to .NET Core.

Chapter 17, Unit Testing, covers unit testing, the Microsoft tools for unit testing your C# code, how to create unit testing projects using Visual Studio, and how to write unit tests and data-driven unit tests.

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