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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Summary


In this chapter, we learned how to create 3D objects and render them on the screen. We also learned how to add colors to objects as well as rotate them in a 3D direction. With this chapter, we conclude this book.

We have learned how to create games in 2D and 3D using native Android. With the knowledge gained from this chapter, you can get started on your journey into game development and start creating your own games for Android.

This concludes this book for creating your games with Android. The knowledge gained through this book will serve as a foundation for the games you make ahead. The advantage of creating games in native Android is that primarily, the file size of games turns out to be quite small, which is what users generally look for. If you were to create any game using an engine, you would end up creating a game, which would have a comparatively larger file size by the end of the development process; you'd need to optimize it even further, but yet there's only so much you...

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