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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The viewport panel


Just like any visual tool within Unreal Engine, such as the Material Editor, keep it a rule of thumb that, whenever you have to make an artistic visual piece of asset, you must have a small viewport inside its asset editor in order to display up-to-date changes while creating them.

It is just a small viewport that is meant to give you a real-time visual feedback of the final look of the particle system. As you know, changing values, colors, and settings, even with the least amount of change, could have a huge impact on the final result.

As with any other viewport inside the engine, it has some viewing options listed inside the top buttons, just like the main level viewport inside Unreal Editor. Also, it is responsive to the shortcuts, which means you can still navigate inside it in the same way you'd navigate inside your level, by using the mouse buttons or even some shortcuts, such as hitting F to focus on the particle system:

The viewing options include the following:

  • ViewOverlays...

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