Processing a hit is a large concept that heavily depends on the type of application you’re using. For instance, if your application is a CAD system, you may want to retrieve the properties of the selected object so that you can edit or delete it. In contrast, if you’re developing a game, selecting an object may involve setting it as a target your character should fight next. As you would expect, this part needs to be adaptable to a variety of uses. That being said, we will soon cover a practical example where you can drag and drop objects in our scene. But first, we need to review some of the architectural updates of our application.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia