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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. What can Blender’s Video Sequencer do besides edit video sequences?
  2. What happens to a sound strip when you change the scene frame rate?
  3. Blender’s default playback setting is Play Every Frame. In which cases is this less than ideal?
  4. When is Auto Keying appropriate?
  5. Do you speak a language besides English? Are there any sounds or shapes you make with your mouth that do not occur in English?
  6. Which part of the mouth is indispensable for speaking in real life but not as important in animation?
  7. Which is faster, sound or light? Why does this matter to an animator?
  8. After finishing this animation, imagine you’ve been told to replace the audio. The director decided they liked another take, with slightly different words and timing. How annoyed are you?
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