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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Logging player actions and game events to a file

The comma separated values (CSV) text file format is a good format to save data in, since it is easily read into rows and columns by almost all spreadsheet applications.

In this recipe, we’ll write a script that offers a method that can be called from anywhere in our game, from any scene, which will add a row of text to a log file. The following is an example of the saved data when viewed in Microsoft Excel.

Figure 10.14: CSV log data viewed in a spreadsheet application

How to do it...

To log player actions and game events to a file, follow these steps:

  1. Create a new 2D project.
  2. Create a new AddToLogFile C# script class containing the following code:
    using UnityEngine;
    using System.IO;
    using System;
    using UnityEngine.SceneManagement;
    public class AddToLogFile : MonoBehaviour {
      private static string _fileName = "";
      private static string _folderName = "Logs";...
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