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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Jumping into our first project

This book is broken into two projects that will have us creating custom game assets in Blender and adding them to levels built in Unreal Engine 4. The first project will be a basic level that I have taught many students to create over my 10 years of teaching experience: two rooms connected by a hallway with some stairs, doors that function, and an elevator. Though the level itself is not complicated, we will walk through the entire design process from idea, to prototype, to the final product. We will then use this same process to design a more complex level later in this book. The levels themselves will be created with a science fiction horror theme in mind. Having a theme will unite the two levels and give us an art style to work with when the time comes to design custom level assets.

So how do you design a level from scratch? Our process will follow a few distinct steps:

  1. Every good thing starts on paper. Artists start ideas with sketches. Architects have blueprints. Level designers start their levels with map sketches. I recommend graph paper. We will start our custom game assets with sketches as well.
  2. Begin laying out the level using basic shapes in your level editor. Script gameplay sequences. Test the level to see if the layout works for the player. This is called white boxing, or boxing out your level. It is essentially a level prototype.
  3. Once your white box level is where you would like it, use the blocked out sizes to begin creating and adding game assets. This allows us to make assets in Blender that are of the correct size and fill the correct space in our level.
  4. Add in your game assets, adjust lighting, and add special effects.
  5. Don't forget to playtest and gather the opinions of your players every step of the way!

Now let's get our project started in Unreal Engine 4.

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