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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Particle effects for feedback


Particle effects in games are like butter to a French chef: essential. They not only provide the pizzazz and special effects we all see in games but are often also subtly used as cues to player activity. For us, we will use particle effects for some pizzazz to enhance scenes and also provide some visual cues. We won't have time to go into the background of particle effects in this chapter, but they will be covered again in Chapter 8, Interacting with an AR World. Now, let's add some particle effects to our scene:

  1. Go back to the Unity editor and open the Assets/Elementals/Prefabs(Mobile)/Light folder in the Project window.

    Tip

    The Elementals asset is really well done, and you could even try not using the Mobile version by trying the prefabs in the Assets/Elementals/Prefabs folder.

  2. Select the Plane object in the Hierarchy window. If you don't see the Plane object, remember to expand the CatchScene object.
  3. Drag the Holy Blast prefab from the Project window onto the...

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