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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Google Street View as a backdrop


Much like the Catch scene we created earlier, which used the camera as a backdrop, we want to use a real-world element as the background. Instead of the camera, this scene will use Google Street View. Street View will be able to provide an interesting backdrop for the scene without using the camera.

Before we get started, you will need to create a Google Maps API key similar to what you did in the previous chapter. Follow this URL to the Google Street View Image API to generate a developer key as you did previously: https://developers.google.com/maps/documentation/streetview/.

Click on the GET A KEY button at the top of the page, and follow the process as you did before to generate a key.

After you have generated your developer key, perform the following directions to set up the backdrop with the Google Street View Image API:

  1. From the menu, select Assets | Import Package | Custom Package... to open the Import package dialog. From the dialog, navigate to the downloaded...
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