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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Creating a Landscape Material

In this practical section, we will learn how to create a Landscape Material. The Material creation process is the same as we learned about in Chapter 5. To easily follow this section, it is very important to understand all the steps we have learned about to create a surface Master Material. In this section, we will refer to different nodes we have already learned about in Chapter 5 without re-explaining them.

Before we start creating our first Landscape Material, we need to know that Unreal Engine 5 has specific nodes inside the Material Editor dedicated to Landscapes. To find them, you simply need to search for them by typing landscape in the right-click menu inside the Material Editor Viewport.

Figure 9.61 – All the nodes dedicated to Landscapes inside the Material Editor

Figure 9.61 – All the nodes dedicated to Landscapes inside the Material Editor

We are not going to learn how to use all of them, but you need to know that all these nodes will work only with a Landscape surface. In the following...

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