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DART Cookbook

You're reading from   DART Cookbook Over 110 incredibly effective, useful, and hands-on recipes to design Dart web client and server applications

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Product type Paperback
Published in Oct 2014
Publisher Packt
ISBN-13 9781783989621
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Working with Dart Tools FREE CHAPTER 2. Structuring, Testing, and Deploying an Application 3. Working with Data Types 4. Object Orientation 5. Handling Web Applications 6. Working with Files and Streams 7. Working with Web Servers 8. Working with Futures, Tasks, and Isolates 9. Working with Databases 10. Polymer Dart Recipes 11. Working with Angular Dart Index

Writing a game loop


In game apps, the refresh rate of the screen is vital; it must be high enough to ensure agreeable and realistic gameplay. Refreshing means periodically redrawing the screen. This recipe shows you how to build that in your app. It is illustrated in the code of gameloop, a simple version of the well-known memory game that uses the boarding package by Dzenan Ridzanovic. The goal is to click quickly enough to get identical pairs of the colored squares. Start it by running game.html (don't use pub serve for the launch, select Run and then Manage Launches, and in Pub Settings, uncheck use pub serve to serve the application).

How to do it...

  1. The game starts off in main() of game.dart (only the relevant parts of the code are shown here):

    import'dart:async';
    import'dart:html';
    // ... other code
    part'model/memory.dart';
    part'view/board.dart';
    
    main() {
      new Board(new Memory(4), querySelector('#canvas')).draw();
    }
  2. In the constructor of the Board class, the game loop is started with...

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