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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
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Author (1):
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Andrea Magni Andrea Magni
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Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Testing at design time and using it at runtime

Now, you can test your FormatFloat method. Just drop a TBindingsList component onto a form and open the editor for the Methods property to check whether your method is listed.

Just drop a BindSource (TBindSourceDB or TPrototypeBindSource) so that you have some data (with a floating-point value, of course) and try to use the FormatFloat function in a LiveBindings expression (beware that most parts of the LiveBindings expression engine are case-sensitive, even if this may sound unusual to a Pascal developer).

The following screenshot shows an example of how to use our newly introduced method:

Figure 6.12

In the preceding screenshot, you can see that I've added three expressions to bind the value of FloatField1 (a data generator within my PrototypeBindSource1) to three different text items in our TListView, each with a different CustomFormat property value making use of the FormatFloat function:

  • The first (for Text1) simply determines...
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