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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Getting started with Reaper

There are numerous music composition tools that range from free basic tools that will allow you to quickly and easily compose music to full-fledged pricey professional tools that will let you do everything else and more. Reaper falls on the more high end of professional tools, but it is priced very reasonably and provides for a substantial trial period of 60 days. It only makes sense then that you learn to work with a more capable tool. If we started with a free basic tool, it is likely you would quickly outgrow it. Let's get started by downloading and installing Reaper by following the instructions as follows:

  1. Open you web browser to http://www.reaper.fm/.
  2. At the top of the page, click on the Download Reaper link to go to the downloads page.
  3. Scroll to the bottom of the page and select the version Windows or Mac and 32 or 64 bit, that best matches...
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