Part 3: Clara’s Fortune – An Adventure Game
In this final part of the book, you'll be creating a point-and-click adventure game. Since it would be too time-consuming to prepare all the game assets, you'll be provided with the necessary files.
In this part, we cover the following chapters:
- Chapter 9, Designing the Level
- Chapter 10, Making Things Look Better with Lights and Shadows
- Chapter 11, Creating the User Interface
- Chapter 12, Interacting with the World through Camera and Character Controllers
- Chapter 13, Finishing with Sound and Animation
- Chapter 14, Conclusion