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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Importing Blender blend files into Godot 4

In this recipe, we will connect the Blender path to Godot 4 in Editor Settings. We will import a blend file into Godot and change the file in Blender to see that the imported file changes in Godot without having to reimport the file.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 6. In the Scene tab, click 3D to add a 3D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name it Blend.

How to do it…

In this recipe, we will start by connecting the Blender path to Godot 4 in Editor Settings:

  1. In the main menu, at the top left of Godot, select Editor | Editor Settings.
  2. On the left, under Filter Settings | FileSystem, click Import.
  3. Click on the folder icon to the far right of Blender 3 Path:

Figure 6.1 – Editor Settings

  1. Select the correct path where you installed Blender 3 and then click the Close button...
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