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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

HTML5 and WebAssembly

In this chapter, we will show you how the C code we write to target WebAssembly comes together with HTML5, JavaScript, and CSS to create a web page. We will teach you how to create a new HTML shell file to be used by Emscripten in the creation of our WebAssembly app. We will discuss the Module object and how Emscripten uses it as an interface between our JavaScript and the WebAssembly module. We will show you how to call WebAssembly functions written in C from within JavaScript on our HTML page. We will also show you how to call JavaScript functions from our C code. We will discuss how to use CSS to improve the look of our web page. We will introduce you to the HTML5 Canvas element and show how it is possible to display images to the canvas from within JavaScript. We will briefly discuss moving those images around the canvas from our WebAssembly module. This...

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