Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Adding SDL keyboard input to WebAssembly

SDL allows us to poll for keyboard input. Whenever the user presses a key, a call to SDL_PollEvent( &event ) will return us an SDK_KEYDOWN SDL_Event. When a key is released, it will return an SDK_KEYUP event. We can look into the values in such a case to figure out which key has been pressed or released. We can use this information to set flags in our game to let us know when to move our spaceship, and in what direction. Later, we can add code that detects a space bar press that will fire our ship's weapons.

For now, we are going to go back to using the default Emscripten shell. For the rest of this section, we will be able to do everything from within the WebAssembly C code. I will walk you through creating a new keyboard.c file from scratch, which will handle keyboard events and print to the textarea in our default shell.

Start...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image