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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

The complicated building

This project is different—it’s more complex. Here’s what our complicated building looks like:

Figure 10.6 – The complicated building

Figure 10.6 – The complicated building

To make this building, we’ll first make the inner orange part. It’s just a simple adjusted cube. Then, we’ll make the outer part shown in the following figure, with the cut-out ‘‘holes’’ in it, and put that on top. The whole process should be fairly simple.

Figure 10.7 – The two parts: the outer white and inner orange pieces

Figure 10.7 – The two parts: the outer white and inner orange pieces

We’ll make the outer cover by duplicating part of the inner piece, so you’ll learn some new tools for separating objects.

Creating the inner part

First, we’ll make the inner part. Once it’s complete, we’ll work on the outer shell. We’ll start with a cube, just like we did for the first building:

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