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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Doing file I/O in Rust

In this section, we will look at the Rust method calls that let us work with files in Rust programs. The Rust Standard Library spares the programmer from having to work with system calls directly and provides a set of wrapper methods exposing APIs for common file operations.

The primary module in the Rust Standard Library for working with files is std::fs. The official documentation for std::fs can be found here: https://doc.rust-lang.org/std/fs/index.html. This documentation provides the set of methods, structs, enums, and traits that collectively provide features for working with files. It helps to study the structure of the std::fs module to gain a deeper understanding. However, for those starting out with exploring system programming in Rust, it is more useful to begin with a mental model of what kinds of things a programmer would like to do with files, and map it back to the Rust Standard Library. This is what we will do in this section. The common lifecycle...

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