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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Point Sprites

Particle effects is a common technique used in many 3D applications and games. A particle effect is a generic term for any special effect created by rendering groups of particles (displayed as points, textured quads, or repeated geometry), typically with some simple physics simulation acting on the individual particles. They can be used for simulating smoke, fire, bullets, explosions, water, sparks, and many other effects that are difficult to represent by a single geometric model.

One very efficient way of rendering particles is to use point sprites. Throughout this book, we've been rendering triangle primitives, but if you render vertices with the POINTS primitive type, then each vertex will be rendered as a single pixel on the screen. A point sprite is an extension of the POINTS primitive rendering, where each point is provided a size and is textured in the...

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