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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Unwrapping complex objects


Back in Chapter 3, It's Time to Customize!, we learned a simple technique for UV unwrapping called Smart UV Project, a tool that can unwrap simple objects automatically. This process worked great for our crate, but the crate was little more than a slightly modified box. The crate really didn't have much in the way of curves and its triangle count only reached 516. The Artifact will take a little bit more work to unwrap. Our new asset contains 42 separate pieces and has a whopping 54,000 triangles. To unwrap this monstrous game asset, we will need to apply several new tools and techniques.

Marking seams

Seams are lines along which Unwrap tool can slice an object to flatten it out during the unwrapping process:

Using custom seams to UV Unwrap a basic cube

Using the Mark Seam tool, we can control which lines becomes seams, giving us complete control of the process. We can also use this tool to hide our seams in places a player will not be able to see them. This can be...

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