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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Implementing a material system

Chapter 6, Physically Based Rendering Using the glTF2 Shading Model, provided a description of the PBR shading model and presented all the required GLSL shaders for rendering a single 3D object using multiple textures. Here, we will show you how to organize scene rendering with multiple objects with different materials and properties. Our material system is compatible with the glTF2 material format and easily extensible for incorporating many existing glTF2 extensions.

Getting ready

The previous chapters dealt with rendering individual objects and applying a PBR model to lighten them. In the Using data-oriented design for a scene graph recipe, we learned the general structure for scene organization and used opaque integers as material handles. Here, we will define a structure for storing material parameters and show you how this structure can be used in GLSL shaders. The routine to convert material parameters from the ones loaded by Assimp will...

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