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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Setting templates with the Background Images tool

In this recipe, we'll set the character's templates by using the Background Images tool.

Getting ready

As in the former recipe, no need for any particular preparations; just carry out the preparatory steps as mentioned in the Getting ready section of the previous recipe.

How to do it…

So let's start by adding the templates as background images; that is, as reference images only visible in the background in Ortho view mode and, differently from the previous recipes, not as 3D objects actually present in the middle of the scene:

  1. Press 1 on the numpad to switch to the orthographic Front view and press Alt + Home to center the view on the 3D Cursor.
  2. If not already present, press N to bring up the Properties sidepanel to the right-hand side of the 3D window; scroll down to reach the Background Images subpanel and enable it with the checkbox. Then click on the little arrow to expand it.
  3. Click on the Add Image button; in the new option panel that appears, click on the Open button and browse to the templates folder to load the gidiosaurus_front.png image.
  4. Click on the little window to the side of the Axis item and switch from All Views to Front, and then set the Opacity slider to 1.000.
  5. Increase the Y offset value to make the bottom/feet guideline of the reference image aligned to the horizontal arm of the first Empty (you have to set it to 0.780).
  6. Scale Size smaller, using both the Empties that we set as references for the 2.5 meters height of the creature (you actually have to set the Scale value to 0.875).
    How to do it…

    The background image scaled and positioned through the settings in the N sidepanel

  7. Click on the little white arrow on the top-left side of the gidiosaurus_front.png subwindow to collapse it.
  8. Click on the Add Image button again; then, in the new option panel, click on the Open button, browse to the templates folder, and load the gidiosaurus_side.png image. Then, set the Axis item to Right, Opacity to 1.000, Scale to 0.875, and Y to 0.780.
  9. Repeat the operation for the gidiosaurus_back.png image, set Axis to Back, and so on.

Press 3 on the numpad to switch to the Side view, 1 to switch to the Front view, and Ctrl + 1 to switch to the Back view, but remember that you must be in the Ortho mode (5 key on the numpad) to see the background templates:

How to do it…

The N sidepanel settings to assign the background image to a view

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