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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Building the reptile skin shaders in Cycles

So, let's start with the Gidiosaurus skin.

Getting ready

But first, as usual, we must prepare the file:

  1. As the very first step, go to the texture_making folder and move the textures vcol.png, vcol2.png, norm.png, and norm2.png to the textures folder.
  2. Then start Blender and open the Gidiosaurus_baking_normals.blend file we saved in Chapter 11, Refining the Textures.
  3. Switch the left UV/Image Editor window with a Node Editor window and press the N key to get rid of the Properties sidebar. Put the mouse pointer in the 3D viewport to the right and press the T key to get rid of the Tool Shelf panel, then press the Z key twice to go in Solid viewport shading mode.
  4. Enable the 3rd scene layer, select and delete the Armor_detailing object (press the X key, then left-click to confirm).
  5. Enable the 4th scene layer and select and delete the Gidiosaurus_for_baking object as well. Enable the 14th scene layer, and also select and delete the Gidiosaurus_detailing...
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