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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Introduction to Particle Effects


Particle Effects are a very big part of a game experience; they add ambience to the game or let us know that something special is going to happen or is happening. We see particles in the form of dust, clouds, rain, and also in the form of the celebration that happens at the end of the game. They can really be whatever you plan to make of them. For the purpose of our game, we are going to add confetti at the gameover.

A particle system in Unity is also a game object, so to create a particle system, go to the GameObject menu and select the Particle System option:

Press the F key on the keyboard to highlight the Particle System option as it might be created away from the main camera. In my case, it was created at 900, 300, and -26. Don't worry about the positioning of the particle. We will manually change where we want the particle to be created at the end when we want it to be spawned.

Once you zoom in on the Particle System, you will see a cone shape and see...

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