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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Getting started with the zombie Prefab


The zombie character will appear many times throughout a level, and other levels. For this reason, we'll build one zombie in the Viewport and, from that, create a Prefab. This may be reused as many times as needed. To start, drag and drop the zombie from the Project Panel into the Scene, and set its Scale to 1.3 for all axes:

Adding a zombie character to the Scene and setting object Scale

Next, add a Nav Mesh Agent to the zombie, configuring it for a navigation mesh. Set the Radius to 0.26, fitting the Cylinder collider tightly to the character.

Note

This volume approximates the character on the navigation mesh. If it's too large, the character won't fit through tight but passable spaces; and if too small, the character will pass through impossibly narrow spaces.

Additionally, set the Speed to 0.6, and the Stopping Distance to 3. The Stopping Distance variable specifies how close to its destination an agent should reach before stopping:

Configuring a...

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