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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

Imagine you’re reading a book about Blender that instructs you to model one and only one object in each exercise. Not until the final chapter do you learn what an object is and how you can arrange multiple objects together using something called Object Mode. That’s what it feels like to teach the Nonlinear Animation editor!

The NLA is a bit of an esoteric tool. As of this writing, not a lot of people really understand how to use it – basically just me, a dozen people in Amsterdam, half a dozen more people in Asia and Australia, and three different guys from South America named Pablo. I’m only half joking. But now that you know what the NLA does and how to use it, you can count yourself as a member of this exclusive elite club!

We began this book learning how to animate a cube, and by the end, we learned how we can animate an animation. Not a bad way to start and end our journey. I’d say you’re finally an animator now, but don...

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