Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Defining subscripts with extensions

Let's consider that we still cannot access the code for the previously declared Point3D class. We are working on an app, and we discover that it would be nice to access the x, y, and z values of a Point3D instance with [0], [1], and [2]. We can easily add a subscript by extending the Point3D class.

The following lines use the extension keyword to a subscript to the existing Point3D class. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    public extension Point3D { 
      public subscript(index: Int) -> Int? { 
        switch index { 
          case 0: return x 
          case 1: return y 
          case 2: return z 
          default: return nil 
        } 
      } 
    } 

The following lines use the recently added subscript to access the elements of a Point3D instance. The code file for the sample is included in the swift_3_oop_chapter_08_08 folder.

    var point3D7 = Point3D(x: 10, y: 15, z: 4) 
    if let point3D7X...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image