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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Turning local mechanics into remote gameplay

Now that we can manage players’ interactions and communicate the game state to players, it’s time to implement the core features of a quiz. Coming up, we are going to implement the questions and answers. For that, we are going to use a questions database where we store them with their possible answers and the correct answer index.

Here, we will see how we load and deserialize these questions into QuizPanel. On top of that, we’ll also understand how we make use of RPCs to keep everyone in sync. And of course, we will also implement the logic behind both when players choose the correct and the incorrect answer.

When a player chooses an answer, we need to compare it with the correct answer index, and if it’s correct, we should notify QuizScreenServer about the correct answer. We’ll also need to make use of RPCs to keep everyone in sync regarding the current question and answer status.

Moreover, we...

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