Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Consider using distance-squared over distance


It is safe to say that CPUs are relatively good at multiplying floating-point numbers together, but relatively dreadful at calculating square-roots from them. Every time we ask a Vector3 to calculate a distance with the magnitude property or with the Distance() method, we're asking it to perform a square-root calculation (as per Pythagorean theorem), which can cost a lot of CPU overhead compared to many other types of vector math calculations.

However, the Vector3 class also offers a sqrMagnitude property, which provides the same result as distance, only the value is squared. This means that if we also square the value we wish to compare distance against, then we can perform essentially the same comparison without the cost of an expensive square-root calculation.

For example, consider the following code:

float distance = (transform.position – other.transform.position).Distance();
if (distance < targetDistance) {
  // do stuff
}

This can be replaced...

You have been reading a chapter from
Unity 2017 Game Optimization - Second Edition
Published in: Nov 2017
Publisher:
ISBN-13: 9781788392365
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image