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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Buying items, watching adverts, and preparing to start a game

In this section, we will look at adding three more buttons to our shop scene. The first is BUY? for when we want to purchase an item. The second is Watch Ad—as soon as the player presses this button, an advert will load; once it's finished, the player is rewarded with 300 credits. Lastly, the START button, which will take the player to the testLevel scene with the upgrades they have purchased (if any).

We need to head back to the PlayerShipBuild script and scroll down to the AttemptSelection method, where we will add three else if statements to launch three different types of methods. The reason for this is that the three selections don't follow on from the scriptable object buttons; therefore, these items will never have outcomes such as SOLD or itemText.

The following screenshot shows the complete AttemptSelection method with the focus drawn to the other three non-scriptable object...

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