Creating architectural materials with PBR workflow
I will show you how to create a basic PBR material, starting from the master material introduced in the previous chapter. I will be using a simple structure for my material, but it will be highly effective and flexible for various cases. Moreover, it will be reusable for all your future projects. Learning these basics will enable you to create your own materials, no matter how complex they may be.
Using this foundation, we will create different material instances (and apply them to the scene) – dielectric materials, such as concrete, wood, and walls; Metallic materials; and, by making some modifications to our master material, we will explore fabric and masked materials as well.
I cannot emphasize this enough – as you read through this section, make sure to create your own version of the material. It’s crucial to put into practice what I instruct as soon as possible, since integrating theoretical learning...