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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Language versus library – what's the difference?

Don't make a programming language when a library will do the job. Libraries are by far the most common way to extend an existing programming language to perform a new task. A library is a set of functions or classes that can be used together to write applications for some hardware or software technology. Many languages, including C and Java, are designed almost completely to revolve around a rich set of libraries. The language itself is very simple and general, while much of what a developer must learn to develop applications consists of how to use the various libraries.

The following is what libraries can do:

  • Introduce new data types (classes) and provide public functions (an API) for manipulating them
  • Provide a layer of abstraction on top of a set of hardware or operating system calls

The following is what libraries cannot do:

  • Introduce new control structures and syntax in support of new application domains
  • Embed/support new semantics within the existing language runtime system

Libraries do some things badly, in that you might end up preferring to make a new language:

  • Libraries often get larger and more complex than necessary.
  • Libraries can have even steeper learning curves and poorer documentation than languages.
  • Every so often, libraries have conflicts with other libraries, and version incompatibilities often break applications that use libraries.

There is a natural evolutionary path from the library to language. A reasonable approach to building a new language to support an application domain is to start by making or buying the best library available for that application domain. If the result does not meet your requirements in terms of supporting the domain and simplifying the task of writing programs for that domain, then you have a strong argument for a new language.

This book is about building your own language, not just building your own library. It turns out that learning about these tools and techniques is useful in other contexts.

You have been reading a chapter from
Build Your Own Programming Language
Published in: Dec 2021
Publisher: Packt
ISBN-13: 9781800204805
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