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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

MIDI and virtual instruments

MIDI, which is short for Musical Instrument Digital Interface, is a standard that describes an interface or way for computer devices to recognize musical input. While the standard was developed in the early days of computer-synthesized music, it really has become the interface for everything we do in modern music production. However, many people still confuse the use of MIDI to represent the digital representation of music, which it is not. Perhaps the simplest way to think of MIDI is as a complex form of music notation. In order to help demonstrate that concept, we will open up Reaper and import an MIDI song by following the instructions given here:

  1. Open Reaper, and from the menu, select File | New Project. This will clear out the workspace and reset any changes you may have made. If you are asked to save the current project, just click on No.
  2. From...
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