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.Go Programming Blueprints

You're reading from   .Go Programming Blueprints Build real-world, production-ready solutions in Go using cutting-edge technology and techniques

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786468949
Length 394 pages
Edition 2nd Edition
Languages
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Author (1):
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Mat Ryer Mat Ryer
Author Profile Icon Mat Ryer
Mat Ryer
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chat Application with Web Sockets 2. Adding User Accounts FREE CHAPTER 3. Three Ways to Implement Profile Pictures 4. Command-Line Tools to Find Domain Names 5. Building Distributed Systems and Working with Flexible Data 6. Exposing Data and Functionality through a RESTful Data Web Service API 7. Random Recommendations Web Service 8. Filesystem Backup 9. Building a Q&A Application for Google App Engine 10. Micro-services in Go with the Go kit Framework 11. Deploying Go Applications Using Docker Appendix. Good Practices for a Stable Go Environment

Summary

In this chapter, we developed a complete concurrent chat application and our own simple package to trace the flow of our programs to help us better understand what is going on under the hood.

We used the net/http package to quickly build what turned out to be a very powerful concurrent HTTP web server. In one particular case, we then upgraded the connection to open a web socket between the client and server. This means that we can easily and quickly communicate messages to the user's web browser without having to write messy polling code. We explored how templates are useful to separate the code from the content as well as to allow us to inject data into our template source, which let us make the host address configurable. Command-line flags helped us give simple configuration control to the people hosting our application while also letting us specify sensible defaults.

Our chat application made use of Go's powerful concurrency capabilities that allowed us to write clear threaded code in just a few lines of idiomatic Go. By controlling the coming and going of clients through channels, we were able to set synchronization points in our code that prevented us from corrupting memory by attempting to modify the same objects at the same time.

We learned how interfaces such as http.Handler and our own trace.Tracer interface allow us to provide disparate implementations without having to touch the code that makes use of them, and in some cases, without having to expose even the name of the implementation to our users. We saw how just by adding a ServeHTTP method to our room type, we turned our custom room concept into a valid HTTP handler object, which managed our web socket connections.

We aren't actually very far away from being able to properly release our application, except for one major oversight: you cannot see who sent each message. We have no concept of users or even usernames, and for a real chat application, this is not acceptable.

In the next chapter, we will add the names of the people responding to their messages in order to make them feel like they are having a real conversation with other humans.

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