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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Triggering a transition

In this recipe, we will create two animations. The first will shrink and spin the background. The second will expand and spin the background like a scene transition. We added these animations to the AnimationTree node. We add a Transition node to use as a bridge to run the animations when we hook them up to the Transition node and out to the Output node.

Getting ready

For this recipe, click the + button to the right of the Bones scene we just completed to add a new scene. In the Scene tab, click 2D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Transition.

How to do it…

Let’s create our MeshInstance2D background. Then, we’ll create Shrink and Expand animations in AnimationPlayer:

  1. Left-click on the Node2D node and then left-click the + button in the Scene tab. In the Create New Node window, type mesh in the search box and then select MeshInstance2D to create the...
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