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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

2D Game Kit

We will keep on working on our Level 0 example we created and developed in the previous chapter, so we are going to read the following sections, we will cover the basics of collision, adding components, and moving objects. Let's go.

Collision detection

At the end of Chapter 4, Getting Started - Object Placement, we added static objects, but I guess many of us started wondering how can we make these objects interact with the player.

In order to do this, we have to start by adding collision to the object we want to interact with; whatever interactions we are looking for, the collision must always be a component of the object. As we read before, the components in charge of the collision are colliders, which...

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