We started this chapter by learning about dynamic parallelism, which is a paradigm that allows us to launch and manage kernels directly on the GPU from other kernels. We saw how we can use this to implement a quicksort algorithm on the GPU directly. We then learned about vectorized datatypes in CUDA, and saw how we can use these to speed up memory reads from global device memory. We then learned about CUDA Warps, which are small units of 32 threads or less on the GPU, and we saw how threads within a single Warp can directly read and write to each other's registers using Warp Shuffling. We then looked at how we can write a few basic operations in PTX assembly, including import operations such as determining the lane ID and splitting a 64-bit variable into two 32-bit variables. Finally, we ended this chapter by writing a new performance-optimized summation kernel that...
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