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iOS 16 Programming for Beginners

You're reading from   iOS 16 Programming for Beginners Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803237046
Length 686 pages
Edition 7th Edition
Languages
Tools
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (34) Chapters Close

Preface 1. Part I: Swift
2. Getting Familiar with Xcode FREE CHAPTER 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part II: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying and Configuring Cells 16. Part III: Code
17. Getting Started with MVC and Collection Views 18. Getting Data into Collection Views 19. Getting Started with Table Views 20. Getting Started with MapKit 21. Getting Started with JSON Files 22. Displaying Data in a Static Table View 23. Getting Started with Custom UIControls 24. Getting Started with Cameras and Photo Libraries 25. Understanding Core Data 26. Part IV: Features
27. Getting Started with Mac Catalyst 28. Getting Started with SwiftUI 29. Getting Started with Lock Screen Widgets 30. Getting Started with WeatherKit 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

What this book covers

Chapter 1, Getting Familiar with Xcode, takes you through a tour of Xcode and talks about all the different panes that you will use throughout the book.

Chapter 2, Simple Values and Types, deals with how values and types are implemented by the Swift language.

Chapter 3, Conditionals and Optionals, shows how if and switch statements are implemented, and how to implement variables that may or may not have a value.

Chapter 4, Range Operators and Loops, shows how to work with ranges and the different ways loops are implemented in Swift.

Chapter 5, Collection Types, covers the common collection types, which are arrays, dictionaries, and sets.

Chapter 6, Functions and Closures, covers how you can group instructions together using functions and closures.

Chapter 7, Classes, Structures, and Enumerations, talks about how complex objects containing state and behavior are represented in Swift.

Chapter 8, Protocols, Extensions, and Error Handling, talks about creating protocols complex data types can adopt, extending the capabilities of existing types, and how to handle errors in your code.

Chapter 9, Swift Concurrency, introduces you to the concepts of parallel and asynchronous programming, and shows you how you can implement it in your app.

Chapter 10, Setting Up the User Interface, deals with creating the Let’s Eat app, adding graphical assets, and setting up the initial screen the users will see.

Chapter 11, Building Your User Interface, covers setting up the main screen for the Let’s Eat app.

Chapter 12, Finishing Up Your User Interface, covers setting up the remaining screens for the Let’s Eat app.

Chapter 13, Modifying and Configuring Cells, is about designing the table and collection view cells in a storyboard.

Chapter 14, Getting Started with MVC and Collection Views, concerns working with collection views and how you can use them to display a grid of items.

Chapter 15, Getting Data into Collection Views, concerns the incorporation of data into collection views.

Chapter 16, Getting Started with Table Views, teaches you to work with table views and takes an in-depth look at dynamic table views.

Chapter 17, Getting Started with MapKit, deals with working with MapKit and adding annotations to a map. You will also create custom annotations for your map.

Chapter 18, Getting Started with JSON Files, involves learning how to use a data manager to read a JSON file and use the data inside your app.

Chapter 19, Displaying Data in a Static Table View, teaches you how to populate a static table view with data passed from one view controller to another using segues.

Chapter 20, Getting Started with Custom UIControls, takes a look at how to create your own custom views.

Chapter 21, Getting Started with the Cameras and Photo Libraries, talks about working with the device’s camera and photo library.

Chapter 22, Understanding Core Data, covers the basics of using Core Data, and how to save reviews and restaurant photos.

Chapter 23, Getting Started with Mac Catalyst, deals with modifying your app to work well on the iPad’s larger screen, and to make it work on a Mac.

Chapter 24, Getting Started with SwiftUI, is about building an app using Apple’s new SwiftUI technology.

Chapter 25, Getting Started with Lock Screen Widgets, teaches you how to create widgets for the iPhone Lock screen using WidgetKit.

Chapter 26, Getting Started with WeatherKit, shows you how to get and display weather information at a restaurant’s location using WeatherKit.

Chapter 27, Testing and Submitting Your App to the App Store, concerns how to test and submit your apps to the App Store.

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