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Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

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Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Table of Contents (19) Chapters Close

Preface 1. About Performance 2. Fixing the Algorithm FREE CHAPTER 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

Working with Parallel Tools

After using one whole chapter to warn you about the traps of parallel programming, it is now finally time to write some code! Although I always prefer using modern multithreading approaches—and we'll spend all of the next chapter learning them—it is also good to know the basics. Because of that, I have dedicated this chapter to the good old TThread class.

In this chapter, we will cover the following topics:

  • How can you use TThread to write multithreading code?
  • What different approaches to thread management does TThread support?
  • How can exceptions in threads be handled?
  • Which additional functions does TThread implement?
  • How can we implement a communication channel sending messages to a thread?
  • How can we centralize thread-message handling in the owner form?
  • How can we simplify thread writing to the max by implementing a specific framework...
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