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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Making AI opponents more challenging

So far, your undead lackey is equipped with a (more or less) keen sense of vision, allowing it to peer into the abyss of the dungeon, scouting for unsuspecting prey. However, even the sneakiest of thieves can unexpectedly bump into a hindrance while tip-toeing through the shadows. The cunning Lichlord knows this all too well and has bestowed upon his minions the added gift of acute hearing, so not even a pin drop goes unnoticed!

In this section, you will implement a noise system based on player character movement. The game logic you will be adding is based on the following requisites:

  • The thief character will make a noise when sprinting
  • The noise level will be based on the character statistics
  • The AI minions will react when they hear a noise

So, open your IDE, as it’s time to add a new component feature to your hero!

Making some noise

In order to let your thief character make noise while it’s sprinting...

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