Refining Layers and Exploring Optional Rig Features
With everything we’ve worked on, your rig should be close to ready to be put into an animated scene. All we need to do is fix and polish a few things and refine the behavior strengths, and we should be ready to go. However, there are also additional features we can take advantage of. Some of these are style choices, while others can enhance any rig you’re using. To achieve this, we will cover the following topics in the chapter:
- Animating eyelids
- Animating breathing and jaw animations
- Designing a character for head turns
After this, you will have more options for animating your character, opening up style possibilities and enhanced control. With that said, let’s get going!