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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Applying PC visual improvements

In this section, we are going to focus on the PC version, where we will have more leg room to apply effects as it's likely the PC playing this game will be more powerful than a mobile device.

We will cover things such as post-processing, where we can create pretty effects to make our game shine even more. We can do this by applying effects such as blur motion, blurring to the edges of the screen, bending the screen to give it a dome screen effect, altering the coloring, and a few more.

We'll also be taking a look at lighting and reflections so that we have a slightly modified shop scene that will hold multiple lights and make the game stand out more. In the level3 scene, we will be adding reflective assets to show off the use of these reflection probes on our art assets.

Let's start by discussing post-processing.

Post-processing

In this section, we will be installing and applying post-processing...

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